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Alice: Madness Returns This article is about the real world.
Alice Madness Returns main page

Loading screen in Alice: Madness Returns.

Loading screen quotes are continuously seen on the screen whenever the game is loading. The quotes either inform the player about the characters, enemies, and areas or give tips to overcome obstacles.[1]

Quotes[]

Gameplay tips[]

  • Collect Teeth to upgrade weapons.
  • Grabbed by an enemy? Escape using Dodge or Shrink.
  • Chalkboard lessons offer important tips.
  • Be alert! Listen and look out for Pig Snouts!
  • In Hysteria, you'll cut down enemy numbers fast - but they won't drop Teeth.
  • Shrink to reveal hidden paths and clues.
  • Divert enemies with the versatile Clock Bomb.
  • Heed the cat. He offers hints to those in need.
  • Break containers to find Roses for health, and Teeth for Weapon Upgrades.
  • Lost? Shrinking may reveal the way.
  • Redirect an enemy attack with a well-timed Umbrella block.
  • Memories provide important pieces of the past.
  • Float longer to gain more distance.
  • Destroy weak walls and floors to reveal new paths.
  • Look for switches to shoot - they may lead you in the right direction.
  • Vorpal Blade attacks are swift and keen.
  • Season enemies at range with quick bursts from the Pepper Grinder.
  • The Teapot Cannon can quickly dispose of groups of enemies.
  • Surrounded by enemies? Clear a path with the Hobby Horse.
  • Hidden paths may be concealed by breakable containers.
  • The Hobby Horse smashes enemy defenses and stuns larger foes.
  • Upgrade the Pepper Grinder to increase the rate of fire.
  • Upgrade the Teapot Cannon to cause bigger explosions!
  • Upgrade the Vorpal Blade for faster, more effective attacks.
  • Upgrade the Hobby Horse for earth-shaking power!
  • The Vorpal Blade inflicts the swiftest damage to a single target.
  • Few enemies can survive well-timed fire from the Teapot Cannon.
  • Shrink to discover rewarding hidden paths.
  • Jump rapidly in mid-air to gain a boost in height.
  • Where Shrinking Violets grow, there's more to be seen.
  • If you're feeling lost, using Shrink may lead the way.
  • The Teapot Cannon destroys breakable surfaces at range.
  • Alternate Vorpal Blade and Hobby Horse attacks for powerful finishing hits.
  • The Clockwork Bomb and Teapot Cannon make a lethal pair.
  • The Duchess rewards the most diligent snout hunters.
  • Teapot Cannon splash will damage all nearby enemies.
  • Enemies caught in the center of Teapot Cannon blast will suffer the most damage.
  • Score a direct hit with the Teapot Cannon to open enemy defenses.
  • On the edge of sanity, Alice can tap into Hysteria for increased power.
  • Using Hysteria is the best chance of survival during a final stand.
  • Damage output greatly increases during Hysteria, but enemies can still defend.
  • Be sure to harvest enemies for Health during Hysteria.
  • Beware of Slithering Ruin hiding in breakable containers.
  • Kill Slithering Ruin quickly, before they escape.
  • Insidious Ruin attack quickly and move in groups - stay clear using Dodge.
  • Insidious Ruin possess no defenses. Finish them quickly to thin out enemy numbers.
  • Menacing Ruin are incredibly resilient. Engage with caution.
  • Menacing Ruin defense can be penetrated using Deflect.
  • Beware - Pepper Grinder shots may be deflected by Menacing Ruin.
  • When near defeat, Menacing Ruin become enraged. Dodge to avoid being rammed.
  • Combine ranged attacks with Deflection to maximize damage against Menacing Ruin.
  • Take down Drifting Ruin quickly using the Umbrella to Deflect incoming attacks.
  • Deflect Drifting Ruin attacks using the Umbrella.
  • Make sure to finish off Drifting Ruin quickly when grounded.
  • Don't underestimate Drifting Ruin - their attacks can be devastating.
  • Stay clear of the residual Ruin left after a Drifting Ruin attack.
  • Don't waste ammo - Drifting Ruin are invulnerable until a face is exposed.
  • Stay at range when Colossal Ruin employ a flamethrower attack.
  • Colossal Ruin can bombard a wide area. Dodge or Block to avoid damage.
  • When facing Colossal Ruin, don't stop moving!
  • Maintain distance from Colossal Ruin to avoid being snatched up.
  • Weaken Colossal Ruin by destroying the exposed faces.
  • Bolterfly heads shimmer before attacking - dodge to escape their grasp.
  • Eliminate Bolterfly Hives as soon as possible - or face an endless swarm.
  • Shoot down Bolterfly swarms at range before they can attack.
  • Madcap shields can't withstand the Clockwork Bomb.
  • Watch for taunting Madcaps - they'll drop their guard when doing so.
  • Eyepot armor can withstand most attacks, but pepper to the eye leaves them vulnerable.
  • Hit Eyepots with a nasty surprise using the Clockwork Bomb.
  • Follow up Hobby Horse attacks with the Vorpal Blade for a quick finishing combo.
  • Lost Souls often reveal weakness when on the offensive.
  • Wait for the right moment to engage a Lost Soul - they remain ghostly unless attacking.
  • Watch out for Lost Soul sneak attacks. Be prepared to Dodge quickly.
  • Lost Souls might not be all bad.
  • Cannon Crab armor is almost impregnable, but their underbelly is weak.
  • Punch through Cannon Crab defense using Deflect.
  • When Cannon Crabs are disarmed, they will close to melee range.
  • Once disarmed, Cannon Crabs can be flipped with a Hobby Horse combo.
  • Shatter Madcap shields with the Hobby Horse.
  • Eliminate Drifting Ruin quickly with a well timed Teapot Cannon shot.
  • Charge the Teapot Cannon to decimate clustered groups of Insidious Ruin.
  • Insidious Ruin can't stand up to a direct hit from the Teapot Cannon.
  • Samurai Wasps are expert duelists - time melee strikes carefully.
  • Crush Samurai Wasp defenses with the Hobby Horse.
  • Divert Samurai Wasp attention to gain the upper hand.
  • Teapot Cannon attacks are easily dodged by nimble Samurai Wasps.
  • Stay clear of Ink Wasps to avoid being stung.
  • Destroy Ink Tablets to stem the Ink Wasp flow.
  • Eliminate Ink Wasps quickly when facing larger groups.
  • Watch out for powerful ranged assaults when Daimyo Wasps take to the air.
  • A Daimyo Wasp is nothing without armor. Strip it away piece by piece to finish the fight.
  • Only a powerful blast will bring the a Wasp Daimyo to ground.
  • Finish off downed Card Guards - or face them once again.
  • Stay mobile to avoid charging Card Guards. Don't get surrounded by the mob.
  • Card Guards don't care about self preservation. Make the most of it and finish them off quickly.
  • Executioner has taken countless heads. Don't be the next.
  • The Executioner won't stop until the deed is done. Keep moving to escape him.
  • Only immense power can stop the Executioner - best flee.
  • The Executioner won't let anyone get in the way - friend or foe.
  • Elite Card Guards are heavily armored against frontal assaults.
  • Be wary of staying within Elite Card Guard range longer than necessary.
  • Dismantle the Dollgirl one screw at a time to limit her reach.
  • The Hobby Horse is the most direct route to a Dollgirl's heart.
  • Move quickly to avoid the Dollgirl's shockwave attack in close quarters.
  • While the Dollgirl is breathing fire, she's unable to turn as quickly.
  • Bitch Baby projectiles are lethal to anything - including themselves.
  • Be ready to Dodge when a Bitch Baby performs an aerial dive.
  • When defeated, Bitch Babies explode on impact. Stay clear!

Philosophical/story quotes[]

  • The High Street wears degradation like a badge of honor!
  • At Rutledge Asylum we earned our hallucinations! And paid for them.
  • Collect and treasure every memory and never count the cost.
  • When you find Hatter, remember: he never gave away what he might sell.
  • How is a search for missing appendages like a snipe hunt?
  • Hare and Dormy, masters of deceit? Why not? Pigs fly here.
  • Nanny was clever. She knew all my best hiding places. But I knew hers.
  • Whitechapel isn't London's wicked underbelly. It's the head...and nether regions.
  • Who knows if Turtle's "Mock" is verb or adjective? Probably both.
  • Typical of Carpenter! Always asserting self-serving claims to rebuilding society.
  • Fetch the script, assist the musicians, coddle the stars. Carpenter gives orders but takes none!
  • A confused soul charged with freeing lost ones. Is it reward or punishment?
  • Poor Limehouse is the hapless hub for opium, tuberculosis, and cholera.
  • Mr. Radcliffe is always at home - but rarely in. He dislikes clients.
  • Caterpillar always had a wise way about him. I'd best seek his advice.
  • Why have the ants suffered so? I hope the struggle to reach the peak is worth it.
  • Gaols and insane asylums have too much in common. Seems more than a pity.
  • Nothing about gaol is as good as leaving it.
  • Time has taken a terrible toll on the Queen's castle. But no more than it deserved.
  • A Queen never hides her light under a bushel - nor her head.
  • I left Rutledge by the front door last time. That option is not available!
  • See the remnants of my memory. The past is not dead. It's not even past.
  • All children deserve help. None are so lost that they may be abandoned.
  • The master of this depravity must be exposed and his practice proscribed.
  • Might revenge be just another name for justice?
  • When is stopping a train the same as destroying it?
  • The taciturn are never hungry. They eat their words.
  • Time is not the only impediment to vivid memory.
  • If the living can be spoken ill of, why not the dead?
  • A secret is only a secret when it is unspoken to another.
  • When one's head's in the clouds, one's heart gets wet.
  • What is truly served by those who stand and wait?
  • As many praise those who make mountains from molehills as vilify them.
  • If absence makes the heart grow fonder, what does presence make?
  • Ignorance is bliss, when it's not fatal.
  • When fear comes in the door, truth flies out the window.
  • Worth's been underrated since wealth's been overvalued.
  • Long, straight roads put even attentive workmen to sleep.
  • It takes at least two fools to argue.
  • None are so deaf as those who will not hear.
  • In a stiff wind, even empty vessels can make a terrible commotion.
  • Few maxims have caused greater harm than "children should be seen, not heard".
  • If a job's worth doing, no further justification is required.
  • Only the victorious insist that discretion is part of valor.

References[]

  1. ā†‘ Spicy Horse (2011-06-14). Alice: Madness Returns. (Electronic Arts). File: Subtitles.int
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