Ice Wand | |||||
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Location | * Icy Reception | ||||
Based on | Children's wands | ||||
Assigned key | 5 | ||||
Series | American McGee's Alice | ||||
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Image gallery (4) |
“ | Withering cold incapacitates an enemy more completely than deep wounds, but Winter does not last forever. |
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The Ice Wand was one of Alice Liddell's weapons which had a considerable amount of power, although used up her Will very quickly.
History[]
American McGee's Alice[]
Alice came across the Icy Reception and made her way through a series of small platforms, which were difficult for her to grab at most periods of time, to obtain the Ice Wand.[1]
Usage[]
The Ice Wand is a particularly vestatile weapon as it can be utilized for both offence and defence. The primary trigger shoots a moderately damaging burst of frost which strikes all in its wake, turning slain enemies into contorted ice statues upon death.
The continous flow of damage and easy control of its direction, make it a particularly useful tool for disposing of Boojums as it does relatively short work of them.
The secondary trigger creates an ice wall which protects from enemy attacks, such as projectiles, lunges, and strikes. This blocking ability includes attacks which cannot be as easily dodged, such as heart projectiles from Heart Card Guards, forward lunges from Jabberspawns, the Jabberwock's flame-breathing attack etc.(It will only not block the automatons' steam attack, or some melee hitters if you're too close.) It is recommended to regularly switch to this ability, as it leaves Alice less exposed in open combat and provides for quick cover, and a barricade through which enemies cannot pass.
The ice wall's use as a barricade, it's quick recovery time and low Will cost provide for an easier control of enemies and the environment. For example one can post a wall in front of an enemy and simply circle around it continuosly without having to run backward, rendering the enemy less of a pressuring theat. Or one could also close a corridor or narrow pathway, trapping all enemies on the other side, and then use the Jackbomb's secondary flame attack to flush them away.
Appearance[]
The Ice Wand was an extremely large weapon that Alice must hold using both hands. It consisted of the handle and the ice crystal. The handle was crooked and wooden with a few red markings on it, which basically served as a base for the main part of the weapon, the ice crystal itself. The crystal was crooked and spiked at the very edge, similar to a series of icicles which have merged at the base. They were an extremely vibrant blue and green color, with a smoky mist dampening the air around it.
Trivia[]
- If Alice equips the Ice Wand, her idle animation include her putting the wand under her arm and blowing on her hands to keep warm. As she does it, she sets off the wand, blowing ice behind her.
- In some regions, the cover of the game, showing Alice holding the Vorpal Blade with blood splattered on her dress was deemed too violent on store shelves. Alternate versions of the cover include her holding the Playing Cards or Ice Wand instead, with the blood removed.
References[]
- ↑ 1.0 1.1 Rogue Entertainment (2000-10-06). American McGee's Alice. (Electronic Arts). Scene: Icy Reception. Level: Wonderland Woods.
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