This is a list of console achievements and trophies for Alice: Madness Returns.
For Xbox 360 players, there are 50 achievements with a total of 1000 Gamerscore points. For PlayStation 3 players, there are 51 trophies total, with 34 bronze trophies, 13 silver trophies, 3 gold trophies and 1 platinum trophy. The reason for the extra trophy in the PlayStation 3 version is the "Platinum For All Other Trophies" trophy.
Six of the trophies/achievements require the player to download the DLC port of American McGee's Alice, which is available to buy or redeem via a code through Madness Returns. Simply completing American McGee's Alice will unlock all six of them.
Icon | Name | Description | Points/Trophy | Chapter | How-to |
52 Pick-Up | Defeat 52 Card Guards | 20/Bronze | Chapter 4: Queensland | If you defeat every Guard you see, you should be able to hit the total by mid-chapter. If not, when Alice becomes gigantic the Guards will attack her in large groups and are easily flattened. Note that both Normal and Armoured Guards count towards the total. | |
Beware of the Lagomorph | Kill 30 enemies with the Clockwork Bomb | 20/Bronze | Any | As the Bomb is relativity weak against most enemies, it's best to use the Bomb against the Slithering Ruin, as they die in one hit and are always attracted to the Bomb. If you use the Bomb often, you should be about to get the total in one playthrough. | |
Brollyant | Kill 10 Bitch Babies with Deflection | 20/Bronze | Chapter 5: The Dollhouse | When a Bitch Baby vomits at Alice, she can use the Umbrella to deflect the vomit back at the Baby. One hit with the vomit will kill the Baby. | |
Calm In the Face of Death | While on your last Roses, kill 5 Enemies without activating Hysteria | 30/Silver | Any | Self-explanatory. Best to do this with fully-upgraded weapons and/or a low difficultly setting. | |
Cold Arms, Cold Heart | Defeat the Drowned Sailor without taking any damage. | 30/Silver | Chapter 2: Deluded Depths | Self-explanatory. Best to do this with fully-upgraded weapons and/or a low difficultly setting. | |
Dead Hatter | In American McGee's Alice, Complete Behind the Looking Glass | 10/Bronze | N/A | Story related. | |
Dress-Ups | Equip a Different Domain Dress | 10/Bronze | N/A (Main Menu) | As soon as you complete the first chapter, you can equip a dress other than Alice's normal one. You don't need to enter gameplay in order to achieve this; just exit the Equip Menu in a different outfit. | |
Everything fit to remember | Find all Memories | 30/Silver | Chapter 1 - 5 | Self-explanatory. | |
Eyes on the Size | Find the hidden Shrink Sense Decal | 10/Bronze | Chapter 3: Oriental Grove | In the final part of Chapter 3 (dubbed "Peak Temple" in the Chapter Select Menu), as Alice runs up to meet Caterpillar, at the bottom of the temple stairs there are two bronze teapot status. Run behind the one on the left and shrink to see the Spicy Horse logo scribbled on it. You have to shrink to get it, even if Alice is in the Caterpillar dress. | |
Family memories fond and faded | Find all Liddell Memories | 10/Bronze | Chapter 1-5 | Self-explanatory. | |
Full Recovery | In American McGee's Alice, Complete the Game | 50/Gold | N/A | Story related. | |
Grandmaster | Complete a Chess Puzzle without failing | 10/Silver | Chapter 4: Queensland | Self-explanatory. | |
Grind 'em All! | Kill 5 Bolterflies in a row with the Pepper Grinder | 10/Bronze | Chapter 1: Hatter's Domain | Self-explanatory. | |
Just peachy | Collect all Peaches in the Scroll of Destiny | 20/Silver | Chapter 3: Oriental Grove | The Scroll of Destiny refers to the third of the Oriental Scrolls Alice has to pass through. You don't need to collect all the peaches in the first two. | |
Level-Headed | Finish the game using Hysteria only once | 50/Gold | All | Self-explanatory. Best to do this with fully-upgraded weapons and/or a low difficultly setting. | |
Madness Begins | In American McGee's Alice, Complete Village of the Doomed | 10/Bronze | N/A | Story related. | |
Madness Prevails | Complete the Game on Nightmare Difficulty | 80/Gold | All | Self-explanatory. | |
No quarter! No mercy! | Defeat 100 Ruin Enemies | 20/Bronze | All | Self-explanatory. | |
Nothing Like the Smell of Bacon | Pepper All snouts in a chapter | 10/Bronze | All | Self-explanatory. | |
Out of the Woods | In American McGee's Alice, Complete Wonderland Woods | 10/Bronze | N/A | Story related. | |
Painting the Town Red | Complete all Radula Rooms | 30/Silver | All | Self-explanatory. | |
Pulling (His) Strings | Defeat the Dollmaker without taking any damage. | 30/Silver | Chapter 6: Infernal Train | Self-explanatory. Best to do this with fully-upgraded weapons and/or a low difficultly setting | |
Royal Approach | In American McGee's Alice, Complete Queen of Heartsland | 10/Silver | N/A | Story related. | |
Seasoned Campaigner | Pepper All snouts in the Game | 30/Silver | All | Self-explanatory. | |
Ship of Fools | Complete HMS Gryphon without taking Damage | 20/Silver | Chapter 2: Deluded Depths | Self-explanatory. | |
Shooting the Moon | Collect 4 Jars of Rose Paint | 10/Bronze | Any | Paint Jars can be collected from completing Radula Rooms. | |
Skool-Leaver | In American McGee's Alice, Complete Fortress of Doors | 10/Bronze | N/A | Story related. | |
Tea Party | Destroy 10 Ruin Barriers | 10/Bronze | Any | Self-explanatory. | |
That's Using Your Head | Complete Off With Her Head Part 2 in under 6 minutes | 20/Silver | Chapter 5: The Dollhouse | Self-explanatory. | |
The Beginning of the End | Complete Chapter 1 on Nightmare Difficulty | 20/Bronze | Chapter 1: Hatter's Domain | Self-explanatory. | |
The End of Daze | Complete Wonderland Chapter 5 | 10/Bronze | Chapter 5: The Dollhouse | Story related. | |
The Imaginative Endure | Complete the Game on Normal Difficulty | 50/Bronze | All | Self-explanatory. Note that playing on Hard or Nightmare can also unlock this. | |
The Persistent Flourish | Complete the Game on Hard Difficulty | 75/Silver | All | Self-explanatory. Note that playing on Nightmare can also unlock this. | |
The Strong Survive | Complete the Game on Easy Difficulty | 25/Bronze | All | Self-explanatory. Note that playing on Normal, Hard or Nightmare can also unlock this. | |
Venting Frustration | Spend 7 minutes on Steam Vents | 10/Bronze | Chapter 1 - 5 | Self-explanatory. | |
Weapon Schizo | Hobby Horse to Vorpal Blade to Hobby Horse Combo | 10/Bronze | All | Self-explanatory. | |
Platinum For All Other Trophies | Platinum For All Other Trophies | Platinum | N/A | Self-explanatory (PS3 only). | |
Armed to the Teeth | Fully upgrade all weapons | 30/Silver | Any | Self-explanatory. | |
Death by Darjeeling | Acquire the Teapot Cannon | 10/Bronze | Chapter 3: Oriental Grove | Story related. | |
End of Innocence | Complete Vale of Tears | 10/Bronze | Chapter 1: Hatter's Domain | Story related. | |
Grim Folly | Complete Wonderland Chapter 2 | 10/Bronze | Chapter 2: Deluded Depths | Story related. | |
Ground Pork | Acquire the Pepper Grinder | 10/Bronze | Chapter 1: Hatter's Domain | Story related. | |
Hatter's Demise | Complete Wonderland Chapter 1 | 10/Bronze | Chapter 1: Hatter's Domain | Story related. | |
More than a Mouthful | Fully upgrade a weapon | 20/Bronze | All | Self-explanatory. | |
Neighslayer | Hit 4 Enemies With a Single Hobby Horse Ground Smash | 10/Bronze | Any | Self-explanatory. | |
No Happy Returns | Back to Wonderland | 10/Bronze | Chapter 1: Hatter's Domain | Story related. | |
Snicker-snack! | Acquire the Vorpal Blade | 10/Bronze | Chapter 1: Hatter's Domain | Story related. | |
Strange Hobby | Acquire the Hobby Horse | 10/Bronze | Chapter 2: Deluded Depths | Story related. | |
Strike a Deal | Upgrade a Weapon | 10/Bronze | Any | Self-explanatory. | |
The Harder They Fall | Complete Wonderland Chapter 4 | 10/Bronze | Chapter 4: Queensland | Story related. | |
When Worlds Collide | Complete Wonderland Chapter 3 | 10/Bronze | Chapter 3: Oriental Grove | Story related. |