<p>Hi. I'm trying to run this game on a Windows XP virtual machine (host machine Windows 10), and I've come across this problem.
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Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...0 PFDs found
...MCD acceleration found
...PIXELFORMAT 1 selected
...creating GL context: failed
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
</p><p>I've searched online, and the problem seems to lie in trying to run old software on new hardware. It can't be that my graphics components are out of date, and the host machine is a Windows 10 with hella good parts, so this must be the answer. It's kind of weird, because I've never had a problem like this with other games I've run on the virtual machine, just this one.
</p><p>Sadly, I haven't gotten any real answers on how to fix this and all the threads I've come across are 6+ years old. Does anyone here have a fix for this that can be explained in simple terms?
</p>